Publication:Ghosts of Saltmarsh: Difference between revisions
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Revision as of 21:22, 26 April 2024
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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Plot Summary
Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine:
The Sinister Secret of Saltmarsh Danger at Dunwater The Final Enemy Salvage Operation Isle of the Abbey Tammeraut’s Fate The Styes All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!
“The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a robust set of rules for managing a nautical campaign.”
Hoist your sails, pull up anchor, and set a course for adventure!
TOC
- Introduction
- Ch. 1: Saltmarsh
- Ch. 2: The Sinister Secret of Saltmarsh - original: The Sinister Secret of Saltmarsh (1e) (1981) by Dave J. Brown and Don Turnbull
- Ch. 3: Danger at Dunwater - original: Danger at Dunwater (1e) (1982) by Dave J. Brown and Don Turnbull
- Ch. 4: Salvage Operation - original: Dungeon #123 (2005) by Mike Mearls
- Ch. 5: Isle of the Abbey - original: Dungeon #34 (2e) (1992) by Randy Maxwell
- Ch. 6: The Final Enemy - original: The Final Enemy (1e) (1983) by Dave J. Brown and Don Turnbull
- Ch. 7: Tammeraut's Fate - original: Dungeon #106 (3.5e) (2004) by Greg Vaughn
- Ch. 8: The Styes - original: Dungeon #121 (3.5e) (2005) by Richard Pett
- App. A: Of Ships and the Sea
- App. B: Magic Items
- App. C: Monsters and NPCs
- Amphisbaena
- Assassin Vine
- Bard NPC
- Bodak
- Bullywugs
- Deep Scion
- Drowned Ones
- Fathomer
- Giant Coral Snake
- Giant Sea Eel
- Harpy Matriarch
- Juvenile Kraken
- Koalinth
- Koalinth Sergeant
- Kraken Priest
- Kysh (individual)
- Living Iron Statue
- Lizardfolk
- Locathah
- Maw Demon
- Maw of Sekolah (individual)
- Merfolk Salvager
- Minotaur Living Crystal Statue
- Monstrous Peryton
- Mr. Dory (individual)
- Oceanus (individual)
- Pirates
- Rip Tide Priest
- Sahuagin
- Sanbalet (individual)
- Sea Lion (Beast)
- Shell Shark
- Skeletons
- Skum
- Storm Giant Quintessent
- Swarm of Rot Grubs
- Thousand Teeth the Devourer (individual)
- Vampiric Jade Statue
The Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut's Fate, The Styes | |
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Adventurer Levels | |
Adventure Tier | |
Summary: |
Creatures in Ghosts of Saltmarsh
Creatures in The Sinister Secret of Saltmarsh
12 creatures in The Sinister Secret of Saltmarsh.
Creatures in Danger at Dunwater
20 creatures in Danger at Dunwater.
- Arrp (Individual)
- Bullywug Croaker
- Bullywug Royal of Dunwater
- Legendary Crocodile
- Giant Sea Eel
- Garurt (Individual)
- Gulpa'Gor (Individual)
- Ihrtos (Individual)
- Koalinth
- Koalinth Sergeant
- Lizardfolk Commoner
- Lizardfolk Render
- Lizardfolk Scaleshield
- Lizardfolk Subchief
- Locathah
- Locathah Hunter
- Merfolk Overview
- Merfolk Salvager
- Thousand Teeth (Individual)
- Vyth (Individual)
Creatures in Salvage Operation
14 creatures in Salvage Operation.
Creatures in Isle of the Abbey
4 creatures in Isle of the Abbey.
Creatures in The Final Enemy
4 creatures in The Final Enemy.
Creatures in Tammeraut's Fate
8 creatures in Tammeraut's Fate.
Creatures in The Styes
4 creatures in The Styes.
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