5e:Aryn

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Ghosts of Saltmarsh
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Aryn [1] (Individual)

Lineage: Merfolk
CR: 1 (200)
Alignment: Neutral
Affiliations:


A single merfolk salvager named Aryn represents her colony in the meeting. She dislikes being on land and has trouble moving across the cobbled streets of Saltmarsh. Aryn is one of six merfolk occupying a kelp bed near the docks ofSaltmarsh. [2]

Aryn (Individual) (Pointer) [1] [3] [4]
Medium Humanoid  (Merfolk, Merefolk Salvagers), Neutral
Armor Class: 12
Hit Points: 22
Speed: 10 ft., swim 40 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex
Skills: Athletics, Perception
Senses: passive perception 12
Languages: Aquan, Common
Habitat: Coastal, Underwater
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Amphibious. [5] The salvager can breathe air and water. 

Actions

Multiattack.

Coral Rapier. Melee Weapon Attack

Inject Toxin (2/Day). Melee Attack

Unofficial Description: Aryn is a Merfolk that salvages from shipwrecks


Found in Adventures


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 111. (The Final Enemy (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. GoS p.102
  3. Aryn uses the Merfolk Salvager stat block from GoS p.244}}
  4. habitat - suggested by Merfolk Dungeon Master's Guide (5e) p.302-305
  5. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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Monster data +

Aryn (Sort Text: Aryn 5e, Size: Medium, Type: Humanoid, Subtypes: Merfolk Merfolk Salvager, Alignment: Neutral, HP: 22, CR: 1, Features: Amphibious Multiattack Coral Rapier Inject Toxin, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +