5e:Thousand Teeth: Difference between revisions

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{{5e Monster
{{5e Monster
|name=Thousand Teeth  
|name=Thousand Teeth  
|sorttext=Crocodile Legendary
|sorttext=
|refs=<ref name="gos">{{Cite Pub|Ghosts of Saltmarsh|pages=63, 84-85, 256}} ({{pub|Danger at Dunwater (5e)}}) Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat (Swamp) - suggested by "{{SRD5|Crocodile}}" {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|refs=<ref name="gos">{{Cite Pub|Ghosts of Saltmarsh|pages=63, 84-85, 256}} ({{pub|Danger at Dunwater (5e)}}) Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat (Swamp) - suggested by "{{SRD5|Crocodile}}" {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Large  
|size=Large  

Latest revision as of 17:05, 5 May 2024

5e Pointer  + 
Ghosts of Saltmarsh
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

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Thousand Teeth (Individual) [1]

Lineage: Legendary Crocodile
Class:
CR: 6 (2,300)
Alignment: Neutral Evil
Affiliations:
Tags:


[2]Thousand Teeth is an ancient legendary crocodile that terrorized a clan of lizardfolk near Saltmarsh in the Dunwater River.

Thousand Teeth (Individual) (Pointer) [1] [3]
Large Monstrosity  (Crocodiles, Legendary Crocodiles), Neutral Evil
Armor Class: 12 (natural armor)
Hit Points: 93
Speed: 30 ft., swim 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Str, Con
Skills: Athletics, Stealth
Senses: passive perception 10
Languages:
Habitat: Swamp
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Hold Breath. [4] The crocodile can hold its breath for 30 minutes.

Legendary Resistance (2/Day). [4] If the crocodile fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Tail. Melee Weapon Attack

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Detect.

Lunge.

Bite (Costs 2 Actions).

Unofficial Description: Ancient crocodile


Found in Adventures


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 63, 84-85, 256. (Danger at Dunwater (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. GoS p.84-85, 254 (summarized)
  3. habitat (Swamp) - suggested by "Crocodile" Dungeon Master's Guide (5e) p.302-305
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 4.0 4.1

Back to Main PageDnD5x5e (2014)MonsterMonstrosity
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Monster data +

Thousand Teeth (Sort Text: Thousand Teeth 5e, Size: Large, Type: Monstrosity, Subtypes: Crocodile Legendary Crocodile, Alignment: Neutral Evil, HP: 93, CR: 6, Features: Hold Breath Legendary Resistance Multiattack Bite Tail, Legendary: Yes, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +