5e:Fathomer: Difference between revisions

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m (Habitat)
(Habitat)
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<div class="bctop">{{backto|{{5ed|Cultist}}}}</div>
<div class="bctop">{{backto|{{5ed|Cultist}}}}</div>
<div class="notice">{{alsosee|5e:Cult of Elemental Evil}}</div>
<div class="notice">{{alsosee|5e:Cult of Elemental Evil}}</div>
<div class="badge">{{5epointer|Ghosts of Saltmarsh}}</div>
<div class="badge">{{5ec|Ghosts of Saltmarsh}}</div>
<div class="gi-main">
<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Fathomer <!--Creature Name-->
|name=Fathomer  
|sorttext=
|sorttext=
|refs=<ref name="gos.236">{{Cite Pub|Ghosts of Saltmarsh|pages=236}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="uohab">Habitat (unofficial) - User</ref>
|refs=<ref name="gos.236">{{Cite Pub|Ghosts of Saltmarsh|pages=236}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="uohab">Habitat (unofficial) - User</ref>
|size=Medium <!--Medium, Large, etc.-->
|size=Medium  
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid  
|swarm= <!--If swarm, size of individual creature in swarm-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Human <!--Elf, Goblinoid, etc.-->
|subtype=Human  
|align=Neutral Evil <!--Lawful Good, Chaotic Evil-->
|align=Neutral Evil  
|ac=10 <!--armor class-->
|ac=10  
|acfluff=13 with ''marge armor''
|acfluff=13 with ''marge armor''
|hp=52 <!--number of hit points-->
|hp=52  
|hd= <!--10d8, 4d12, etc.-->
|hd=
|speed=30 ft.
|speed=30 ft.
|movetype=
|movetype=
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|perception=14 <!--Passive-->
|perception=14 <!--Passive-->
|languages={{5elang|Aquan}}, {{5elang|Common}}
|languages={{5elang|Aquan}}, {{5elang|Common}}
|habitat=Coastal, Urban
|habitat=Coastal, Urban
|cr=2 <!--Challenge Rating-->
|cr=2 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|pointer=true
|summary={{5ed|Elemental Evil}} ({{5ep|Olhydra}}) spellcasting {{5edlc|Cultist}}  
|summary=Elemental Evil ({{5ep|Olhydra}}) spellcasting cultist  


|feature1=Shapechanger
|feature1=Shapechanger
|flimit1=2/Day
|flimit1=2/Day
|fdesc1=
|fdesc1=<ref name="srd5.dif">Note: This trait differs from the [[SRD5]] trait of the same name.</ref>


|feature2=Olhydra's Armor
|feature2=Olhydra's Armor
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|feature3=Spellcasting
|feature3=Spellcasting
|flimit3=Human Form Only
|flimit3=Human Form Only, {{SRD5|Charisma}}, {{SRD5|Warlock}}
|fdesc3=
|fdesc3=


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|haslair=<!--blank, true is has lair-->
|haslair=<!--blank, true is has lair-->
}}
}}
{{refstart}}Fathomers are cultists who have sealed a pact with {{5ed|Olhydra}}, elemental Princess of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain many of the resistances that elemental creatures possess, as well as the ability to grapple and crush their enemies with their watery bodies.{{refend|<ref name="gos.236" />}}


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<div class="source">
<div class="source">
==Sources and Notes==
==Sources==
<references />
<references />
[[Category:5e Cultist]]
[[Category:5e Elemental Evil]]


{{5e Footer|Cultist, Shapechanger|Fair Use}}
{{5e Footer|Cultist|Fair Use}}
{{5e Monster Data}}
{{5e Monster Data}}
[[Category:5e Cultists]]
[[Category:5e Elemental Evil]]
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
{{Navboxes}}
{{Navboxes}}

Revision as of 07:04, 28 March 2024

Fathomer [1] [2]
Medium Humanoid  (Humans), Neutral Evil
Armor Class: 10 (13 with marge armor)
Hit Points: 52
Speed: 30 ft.
Str Dex Con Int Wis Cha
Skills: Arcana, Perception, Stealth
Senses: passive perception 14
Languages: Aquan, Common
Habitat: Coastal, Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Shapechanger (2/Day). [3]

Olhydra's Armor (Human Form Only).

Spellcasting (Human Form Only, Charisma, Warlock).

Actions

Constrict (Serpent Form Only). Melee Weapon Attack

Dagger (Human Form Only). Melee or Ranged Weapon Attack


Fathomers are cultists who have sealed a pact with Olhydra, elemental Princess of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain many of the resistances that elemental creatures possess, as well as the ability to grapple and crush their enemies with their watery bodies. [1]

Sources

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 236. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. Habitat (unofficial) - User
  3. Note: This trait differs from the SRD5 trait of the same name.

Template:5e Cultist Breadcrumb
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Monster data +

Fathomer (Sort Text: Fathomer 5e, Size: Medium, Type: Humanoid, Subtypes: Human, Alignment: Neutral Evil, HP: 52, CR: 2, Features: Shapechanger Olhydra's Armor Spellcasting Constrict, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +