5e:Lizardfolk Render: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5ed|Lizardfolk}}}}</div> <div class="notice"></div> <div class="badge">{{5epointer|Ghosts of Saltmarsh}}</div> <di...")
 
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<div class="gi-main">
<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Lizardfolk Render <!--Creature Name-->
|name=Lizardfolk Render  
|sorttext=
|sorttext=
|refs=<ref name="gos.241">{{Cite Pub|Ghosts of Saltmarsh|pages=241}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>  
|refs=<ref name="gos.241">{{Cite Pub|Ghosts of Saltmarsh|pages=241}} ({{pub|Danger at Dunwater (5e)|Danger at Dunwater}}) Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat - suggested by ''{{SRD5|Lizardfolk}}'' {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Large <!--Medium, Large, etc.-->
|size=Large  
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid  
|swarm= <!--If swarm, size of individual creature in swarm-->
|swarm=  
|subtype=Lizardfolk <!--Elf, Goblinoid, etc.-->
|subtype=Lizardfolk  
|align=Neutral <!--Lawful Good, Chaotic Evil-->
|align=Neutral  
|ac=15 <!--armor class-->
|ac=15  
|acfluff=natural armor, {{srd5lc|Shield}} <!--reason if given-->
|acfluff=natural armor
|hp=52 <!--number of hit points-->
|hp=52  
|hd= <!--10d8, 4d12, etc.-->
|hd=  
|speed=30 ft., {{srd5lc|Swim}} 30 ft.
|speed=30 ft., {{srd5lc|Swim}} 30 ft.


|saves= <!--bonus to save; Athletics +5-->
|saves= <!--bonus to save; {{5eStr}} +5-->
|skills={{SRD5|Athletics}}, {{SRD5|Perception}}, {{SRD5|Survival}}
|skills={{SRD5|Athletics}}, {{SRD5|Perception}}, {{SRD5|Survival}}
|damageresistances= <!--bludgeoning, slashing, piercing-->
|damageresistances= <!--bludgeoning, slashing, piercing-->
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|conditionimmunity= <!--condition; charmed, petrified-->
|conditionimmunity= <!--condition; charmed, petrified-->
|senses= <!--darkvision 60 feet, Tremorsense 30 feet-->
|senses= <!--darkvision 60 feet, Tremorsense 30 feet-->
|perception=13 <!--Passive Perception bonus; +5-->
|perception=13 <!--Passive-->
|languages={{5elang|Draconic}} <!--Common, Goblin, None, etc.-->
|languages={{5elang|Draconic}} <!--Common, Goblin, None, etc.-->
|languagelist=Draconic
|languagelist=Draconic
|habitat=Forest, Swamp
|cr=3 <!--Challenge Rating-->
|cr=3 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|pointer=true
|pointer=true
|summary=Primal magic-enhanced lizardfolk <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
|summary=Primal magic-enhanced lizardfolk  
|adventure=Danger at Dunwater


|feature1=Blood Frenzy
|feature1=Blood Frenzy
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|action3=Claws
|action3=Claws
|alimit3=
|alimit3=
|adesc3=''{{SRD5|Melee Weapon Attack}}''
|adesc3=''Melee Weapon Attack''


|action4=Rend the Field
|action4=Rend the Field
|alimit4={{SRD5|Recharge}} 5-6
|alimit4={{SRD5|Recharge}} 5-6
|adesc4
|adesc4=
}}
}}
'''This creature is found in the following adventure:''' {{5e Creature Adventure List|Lizardfolk Render}}


</div><!--gi-main-->
</div><!--gi-main-->
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==Sources==
==Sources==
<references />
<references />
[[Category:5e Lizardfolk|Render]]
{{5e Footer|Lizardfolk|Fair Use}}
{{5e Footer|Lizardfolk|Fair Use}}
{{5e Monster Data}}
{{5e Monster Data}}

Latest revision as of 10:01, 23 April 2024

5e Pointer  + 
Ghosts of Saltmarsh
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.
Lizardfolk Render (Pointer) [1] [2]
Large Humanoid  (Lizardfolk), Neutral
Armor Class: 15 (natural armor)
Hit Points: 52
Speed: 30 ft., swim 30 ft.
Str Dex Con Int Wis Cha
Skills: Athletics, Perception, Survival
Senses: passive perception 13
Languages:
  1. redirect: Template:5xlang
Habitat: Forest, Swamp
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Blood Frenzy. [3] The render has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Hold Breath. [3] The lizardfolk can hold its breath for 15 minutes. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Claws. Melee Weapon Attack

Rend the Field (Recharge 5-6).

Unofficial Description: Primal magic-enhanced lizardfolk


This creature is found in the following adventure:


Sources

  1. Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 241. (Danger at Dunwater) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Lizardfolk Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1

Back to Main PageDnD5x5e (2014)MonsterHumanoidLizardfolk
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Monster data +

Lizardfolk Render (Sort Text: Lizardfolk Render 5e, Size: Large, Type: Humanoid, Subtypes: Lizardfolk, Alignment: Neutral, HP: 52, CR: 3, Features: Blood Frenzy Hold Breath Multiattack Bite Claws Rend the Field, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +