5e:Fathomer
Fathomer (Pointer) [1] [2] | ||||||||||||
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Medium Humanoid (Humans), Neutral Evil | ||||||||||||
Armor Class: 10 (13 with marge armor) | ||||||||||||
Hit Points: 52 | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Skills: Arcana, Perception, Stealth | ||||||||||||
Senses: passive perception 14 | ||||||||||||
Languages:
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Habitat: Coastal, Urban | ||||||||||||
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesShapechanger (2/Day). [3] ActionsConstrict (Serpent Form Only). Melee Weapon Attack |
Unofficial Description: Elemental Evil (Olhydra) spellcasting cultist
Fathomers are cultists who have sealed a pact with Olhydra, elemental Princess of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain many of the resistances that elemental creatures possess, as well as the ability to grapple and crush their enemies with their watery bodies. [1]
Sources
- Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 236. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 1.0 1.1
- Habitat (unofficial) - User ↑
- Note: This trait differs from the SRD5 trait of the same name. ↑
Template:5e Cultist Breadcrumb
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Monster data +
Fathomer (Sort Text: Fathomer 5e, Size: Medium, Type: Humanoid, Subtypes: Human, Alignment: Neutral Evil, HP: 52, CR: 2, Features: Shapechanger • Olhydra's Armor • Spellcasting • Constrict, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)
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