5e:Lizardfolk Commoner: Difference between revisions

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|name=Lizardfolk Commoner  
|name=Lizardfolk Commoner  
|sorttext=
|sorttext=
|refs=<ref name="gos.241">{{Cite Pub|Ghosts of Saltmarsh|pages=241}} "{{pub|Danger at Dunwater (5e)|Danger at Dunwater}}" Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat - suggested by ''{{SRD5|Lizardfolk}}'' {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|refs=<ref name="gos.241">{{Cite Pub|Ghosts of Saltmarsh|pages=241}} ({{pub|Danger at Dunwater (5e)|Danger at Dunwater}}) Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat - suggested by ''{{SRD5|Lizardfolk}}'' {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Medium  
|size=Medium  
|type=Humanoid  
|type=Humanoid  
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|canon=true
|canon=true
|pointer=true
|pointer=true
|summary=Lizardfolk without weapons. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
|summary=Lizardfolk without weapons.  
|adventure=Danger at Dunwater


|feature1=Hold Breath
|feature1=Hold Breath
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|adesc1=<ref name="srd5lf">Action matches that of the [[SRD5]] {{SRD5|Lizardfolk}}.</ref> ''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) {{srd5lc|Piercing}} damage.
|adesc1=<ref name="srd5lf">Action matches that of the [[SRD5]] {{SRD5|Lizardfolk}}.</ref> ''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) {{srd5lc|Piercing}} damage.
}}
}}
'''This creature is found in the following adventure:''' {{5e Creature Adventure List|Lizardfolk Commoner}}


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Latest revision as of 10:56, 23 April 2024

D&D 5e Pointer target=Copyrighttarget=Fair Use ʰ 
5e Pointer  + 
Ghosts of Saltmarsh
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Lizardfolk Commoner (Pointer) [1] [2]
Medium Humanoid  (Lizardfolk), Neutral
Armor Class: 13 (natural armor)
Hit Points: 16
Speed: 30 ft., swim 30 ft.
Str Dex Con Int Wis Cha
Skills: Perception, Stealth, Survival
Senses: passive perception 13
Languages: Draconic
Habitat: Forest, Swamp
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Hold Breath. [3] The lizardfolk can hold its breath for 15 minutes. 

Actions

Bite. [4] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Unofficial Description: Lizardfolk without weapons.


This creature is found in the following adventure:


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 241. (Danger at Dunwater) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Lizardfolk Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  4. Action matches that of the SRD5 Lizardfolk.

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Monster data +

Lizardfolk Commoner (Sort Text: Lizardfolk Commoner 5e, Size: Medium, Type: Humanoid, Subtypes: Lizardfolk, Alignment: Neutral, HP: 16, CR: 1/4, Features: Hold Breath Bite, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +