5e:Drowned Assassin: Difference between revisions

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|name=Drowned Assassin  
|name=Drowned Assassin  
|sorttext=
|sorttext=
|refs=<ref name="mtof.234">{{Cite Pub|Ghosts of Saltmarsh|pages=234}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="uohab">Habitat (unofficial) - User</ref>
|refs=<ref name="mtof.234">{{Cite Pub|Ghosts of Saltmarsh|pages=234}} "{{pub|Tammeraut's Fate (5e)}}" Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="uohab">Habitat (unofficial) - User</ref>
|size=Medium  
|size=Medium  
|type=Undead  
|type=Undead  
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|languages=understands the languages it knew in life but can't speak
|languages=understands the languages it knew in life but can't speak
|habitat=Coastal, Urban   
|habitat=Coastal, Urban   
|adventure=Tammeraut's Fate
|cr=4 <!--Challenge Rating-->
|cr=4 <!--Challenge Rating-->
|xp=
|xp=

Revision as of 15:48, 21 April 2024

5e Pointer  + 
Ghosts of Saltmarsh
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

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Drowned Assassin (Pointer) [1] [2]
Medium Undead  (Drowned Ones), Chaotic Evil
Armor Class: 14 (leather armor)
Hit Points: 67
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con
Skills: Intimidation, Stealth
Damage Immunity: poison
Condition Immune: poisoned
Senses: darkvision 60 ft., passive perception 9
Languages: understands the languages it knew in life but can't speak
Habitat: Coastal, Urban
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Bottom Treader.

Bound Together.

Undead Fortitude. [3] If damage reduces the drowned one to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success. the drowned ascetic drops to 1 hit point instead. 

Actions

Multiattack.

Hand Crossbow. Ranged Weapon Attack

Dagger. Melee Weapon Attack

Reveal (1/Day).

Bonus Actions

Cunning Action. [3] On each of its turns, the creature can use a bonus action to take the dash, disengage, or hide action.[4]

Unofficial Description: Drowned undead assassin that was a victim of Bluerot.


Bluerot

Bluerot is a disease in 5th edition Dungeons & Dragons.

Unofficial Description: The infected humanoid manifests blue boils and become vulnerable to radiant damage. The primary vector is wounds caused by Drowned Ones (a type of undead).[5]

Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 234. "Tammeraut's Fate (5e)" Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Habitat (unofficial) - User
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1
  4. This was listed as part of the multiattack reading "It can then take the Dash, Disengage, or Hide action."
  5. paraphrased — Ghosts of Saltmarsh p.234

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Monster data +

Drowned Assassin (Sort Text: Drowned Assassin 5e, Size: Medium, Type: Undead, Subtypes: Drowned One, Alignment: Chaotic Evil, HP: 67, CR: 4, Features: Bottom Treader Bound Together Undead Fortitude Multiattack Hand Crossbow Dagger Reveal Cunning Action, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +