5e:Baphomet: Difference between revisions

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<div class="bctop">{{backto|{{5ed|Demon}}}}</div>
<div class="bctop">{{backto|{{5ed|Demon}}}}</div>
<div class="notice"></div>
<div class="notice"></div>
<div class="badge">{{5evaried}}</div>
<div class="badge">{{5evaried|canon=true|sources=OotA, MotM}}</div>
<div class="gi-main">{{tocright}}
<div class="gi-main">{{tocright}}
{{5e Deity
{{5e Deity
|name=Baphomet
|name=Baphomet
|sorttext=Demon Baphomet
|sorttext=Demon Baphomet
|refs=<ref name="oota.234-235">{{Cite Pub|Out of the Abyss|pages=234-235}} Licensed: &copy; Wizards of the Coast (used under 'fair use' clause).</ref> <ref name="rlyuodomain">domain (war, nature) &mdash; unofficial &mdash; [[user:Rlyehable]] Licensed: [[CC-BY-SA]].</ref><!--references-->
|refs=<ref name="oota.234-235">{{Cite Pub|Out of the Abyss|pages=234-235}} Licensed: &copy; Wizards of the Coast (used under 'fair use' clause).</ref> <ref name="motm.5758">{{Cite Pub|Monsters of the Multiverse|pages=57-58}} Licensed: &copy; Wizards of the Coast.</ref> <ref name="rlyuodomain">domain (war, nature) &mdash; unofficial &mdash; [[user:Rlyehable]] Licensed: [[CC-BY-SA]].</ref><!--references-->
|title=Horned King, Prince of Beasts
|title=Horned King, Prince of Beasts
|type=Demon Lord <!--deity, minor deity, demigod, archdevil, demon prince, archfey, etc.-->
|type=Demon Lord <!--deity, minor deity, demigod, archdevil, demon prince, archfey, etc.-->
Line 28: Line 28:
|name=Baphomet <!--Creature Name-->
|name=Baphomet <!--Creature Name-->
|sorttext=Demon Baphomet
|sorttext=Demon Baphomet
|refs=<ref name="oota.234-235" />
|refs=<ref name="oota.234-235" /> <ref name="motm.5758" /> <ref name="variation">Variations: The {{pub|MotM}} version folds the {{iplink|Charge}} trait into the {{iplink|Gore}} action, The Innate {{iplink|Spellcasting}} trait is moved to an action, the {{iplink|Magic Weapons}} and {{iplink|Reckless}} traits are removed, the {{iplink|Heartcleaver}} does {{srd5lc|Force}} damage instead of {{srd5lc|Slashing}} damage, and in the Regional actions {{iplink|Beguiling Realm}} replaces {{iplink|Madness of Baphomet}}.</ref>
|size=Huge <!--Medium, Large, etc.-->
|size=Huge <!--Medium, Large, etc.-->
|type=Fiend <!--Dragon, Humanoid, Outsider, etc.-->
|type=Fiend <!--Dragon, Humanoid, Outsider, etc.-->
Line 54: Line 54:


|feature1=Charge
|feature1=Charge
|flimit1=
|flimit1=Variation <ref name="variation" />
|fdesc1={{SRD5trait}} If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes … extra … piercing damage. If the target is a creature, it must succeed on a … Strength saving throw or be pushed up to 10 feet away and knocked prone.
|fdesc1={{SRD5trait}} If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes … extra … piercing damage. If the target is a creature, it must succeed on a … Strength saving throw or be pushed up to 10 feet away and knocked prone.


|feature2=Innate Spellcasting
|feature2=Labyrinthine Recall
|flimit2=
|flimit2=
|fdesc2=
|fdesc2={{SRD5trait}} Baphomet can perfectly recall any path he has traveled, and he is {{srd5lc|Immune}} to the {{5espell|Maze}} spell.


|feature3=Labyrinthine Recall
|feature3=Legendary Resistance
|flimit3=
|flimit3=3/Day
|fdesc3={{SRD5trait}} Baphomet can perfectly recall any path he has traveled, and he is {{srd5lc|Immune}} to the {{5espell|Maze}} spell.
|fdesc3={{SRD5trait}} If Baphomet fails a saving throw, he can choose to succeed instead.


|feature4=Legendary Resistance
|feature4=Magic Resistance
|flimit4=3/Day
|flimit4=
|fdesc4={{SRD5trait}} If Baphomet fails a saving throw, he can choose to succeed instead.
|fdesc4={{SRD5trait}} The demon has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.


|feature5=Magic Resistance
|feature5=Magic Weapons
|flimit5=
|flimit5=Variation <ref name="variation" />
|fdesc5={{SRD5trait}} The demon has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects.
|fdesc5={{SRD5trait}} The demon's weapon attacks are magical.
 
|feature6=Magic Weapons
|flimit6=
|fdesc6={{SRD5trait}} The demon's weapon attacks are magical.


|feature7=Reckless
|feature7=Reckless
|flimit7=
|flimit7=Variation <ref name="variation" />
|fdesc7=
|fdesc7=


Line 85: Line 81:
|adesc1=
|adesc1=


|action2=Heartcleaver
|action2=Bite
|alimit2=
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}''
|adesc2=''{{SRD5|Melee Weapon Attack}}''


|action3=Bite
|action3=Gore
|alimit3=
|alimit3=
|adesc3=''Melee Weapon Attack''
|adesc3=''Melee Weapon Attack''


|action4=Gore
|action4=Heartcleaver
|alimit4=
|alimit4=
|adesc4=''Melee Weapon Attack''
|adesc4=''{{SRD5|Melee Weapon Attack}}''


|action5=Frightful Presence
|action5=Frightful Presence
|alimit5=
|alimit5=
|adesc5=
|adesc5=
|action6=Spellcasting
|alimit6=Variation <ref name="variation" />, {{SRD5|Charisma}}
|adesc6=


|baction1=
|baction1=
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|legend1=Heartcleaver Attack
|legend1=Heartcleaver Attack
|lgdlimit1=
|lgdlimit1=<ref name="variation" />
|lgddesc1=
|lgddesc1=


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|type=Demon Lord
|type=Demon Lord
|lairdesc={{refstart}}Baphomer's lair is his palace, the {{5ed|Lyktion}}, which is on the layer of the Abyss called the Endless Maze.{{refend|<ref name="oota.234-235" />}}
|lairdesc={{refstart}}Baphomer's lair is his palace, the {{5ed|Lyktion}}, which is on the layer of the Abyss called the Endless Maze.{{refend|<ref name="oota.234-235" />}}
|lairaction1=Block passage/door
|lairaction1=Illusory Room
|lairaction2=Reverse Gravity
|lairaction2=Reverse Gravity
|lairaction3={{5espell|Mirage Arcane}}
|lairaction3=Seal the Way
|lairaction4=
|lairaction4=
|lairaction5=
|lairaction5=
|regiondesc=The region containing Baphomet's lair is warped by his magic, creating one or more of the following effects:
|regiondesc=The region containing Baphomet's lair is warped by his magic, creating one or more of the following effects:
|regional1={{SRD5|Plant}} maze
|regional1=Beguiling Realm <ref name="variation" />
|regional2={{SRD5|Beast}}s frightened
|regional2=Hedge Mazes
|regional3=Madness of Baphomet
|regional3=Madness of Baphomet <ref name="variation" />
|regional4=
|regional4=Panicked Beasts
|regional5=
|regional5=
|ondeath=If Baphomet dies, these effects fade over the course of
|ondeath=If Baphomet dies, these effects fade over the course of

Latest revision as of 17:16, 5 February 2023

D&D 5e Varied ʰ 
See sections for licenses


Deific Summary

Baphomet [1] [2] [3]
Horned King, Prince of Beasts
Deific Type: Demon Lord
Portfolio:
Gender: Unstated
Alignment: Chaotic Evil
Domains: War, Nature
Plane: Abyss
Symbol: Mazes and Complex Knots
Worshipers: Minotaurs, Those with beastial natures.
Pantheon: Unstated

Description

Baphomet was a demon lord who ruled a layer of the Abyss called the Endless Maze. He was the Prince of Beasts and the Demon Lord of Minotaurs, an embodiment of savagery and an insidious force that wormed its way into the heart of his followers to deceive them into embracing brutality. [4]

Baphomet himself appears as a great, black-furred minotaur, 20 feet tall with six iron horns. … Baphomet wields a great glaive called Heartcleaver… [1]

As a Monster

Baphomet [1] [2] [5]
Huge Fiend  (Demons, Demon Lords), Chaotic Evil
Armor Class: 22 (natural armor)
Hit Points: 333
Speed: 40 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con, Wis
Skills: Intimidation, Perception
Damage Resistances: cold, fire, lightning
Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks.
Condition Immune: charmed, exhaustion, frightened, poisoned
Senses: truesight 120 ft., passive perception 24
Languages: all, telepathy 120 ft.
Challenge: 23 (50,000 xp)Proficiency Bonus (PB): +7

Features

Charge (Variation [5]). [6] If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes … extra … piercing damage. If the target is a creature, it must succeed on a … Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. [6] Baphomet can perfectly recall any path he has traveled, and he is immune to the maze spell.

Legendary Resistance (3/Day). [6] If Baphomet fails a saving throw, he can choose to succeed instead.

Magic Resistance. [6] The demon has advantage on saving throws against spells and other magical effects.

Magic Weapons (Variation [5]). [6] The demon's weapon attacks are magical.

Reckless (Variation [5]).

Actions

Multiattack.

Bite. Melee Weapon Attack

Gore. Melee Weapon Attack

Heartcleaver. Melee Weapon Attack

Frightful Presence.

Spellcasting (Variation [5], Charisma).

Legendary Actions

The fiend can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The fiend regains spent legendary actions at the start of its turn.

Heartcleaver Attack ([5]).

Charge (Costs 2 Actions).


Baphomet's Lair

Baphomer's lair is his palace, the Lyktion, which is on the layer of the Abyss called the Endless Maze. [1]

Lair Actions

When fighting inside its lair, an baphomet can use lair actions. On initiative count 20 (losing initiative ties), the demon lord takes a lair action to cause one of the following effects; the demon lord can’t use the same effect two rounds in a row:

  • Illusory Room
  • Reverse Gravity
  • Seal the Way

Regional Effects

The region containing Baphomet's lair is warped by his magic, creating one or more of the following effects:

  • Beguiling Realm [5]
  • Hedge Mazes
  • Madness of Baphomet [5]
  • Panicked Beasts

If Baphomet dies, these effects fade over the course of 1d10 days.


Madness of Baphoment

Madness inflicted by Baphomet is described in Out of the Abyss p.135.

Sources and Notes

  1. Chrstopher Perkms, et. al.. Out of the Abyss (5e) (2015). Wizards of the Coast. p. 234-235. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2 1.3
  2. Jeremy Crawford. Monsters of the Multiverse (5e) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 57-58. Licensed: © Wizards of the Coast. 2.0 2.1
  3. domain (war, nature) — unofficial — user:Rlyehable Licensed: CC-BY-SA.
  4. . BaphometForgotten Realms Wiki Accessed: 2022-01-02. Licensed: CC-BY-SA.
  5. Variations: The MotM version folds the Charge trait into the Gore action, The Innate Spellcasting trait is moved to an action, the Magic Weapons and Reckless traits are removed, the Heartcleaver does force damage instead of slashing damage, and in the Regional actions Beguiling Realm replaces Madness of Baphomet. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7
  6. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 6.0 6.1 6.2 6.3 6.4

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