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  • When describing the type of attacks that can be made by a creature, there are two axis of descriptio '''{{anchor|Melee}}'''. These {{srd5lc|Attack}}s target or effect creatures or objects within {{srd5lc|Reach}}.<br />
    2 KB (326 words) - 08:32, 29 October 2021

Page text matches

  • #redirect: [[SRD5:Attack Type#Melee Weapon Attack]]
    51 bytes (7 words) - 18:27, 28 October 2019
  • #redirect: [[SRD5:Attack Type#Ranged Weapon Attack]]
    52 bytes (7 words) - 20:07, 28 October 2019
  • #redirect: [[SRD5:Attack Type#Ranged Spell Attack]]
    51 bytes (7 words) - 12:55, 15 November 2019
  • #redirect: [[SRD5:Attack Type#Melee Spell Attack]]
    50 bytes (7 words) - 18:24, 28 December 2019
  • When describing the type of attacks that can be made by a creature, there are two axis of descriptio '''{{anchor|Melee}}'''. These {{srd5lc|Attack}}s target or effect creatures or objects within {{srd5lc|Reach}}.<br />
    2 KB (326 words) - 08:32, 29 October 2021
  • ...rd5lc|Round}} of combat, the target takes an extra 7 (2d6) damage from the attack. [[Category:SRD5 Creature Traits|Surprise Attack]]
    756 bytes (107 words) - 10:59, 14 January 2024
  • |type=Feature |summary=Buff damage of {{srd5lc|Melee Attack}}s.
    780 bytes (112 words) - 14:09, 25 August 2023
  • #redirect: [[SRD5:Attack Type]]
    31 bytes (4 words) - 13:58, 15 November 2019
  • #redirect: [[SRD5:Attack Type]]
    31 bytes (4 words) - 20:53, 14 May 2020
  • #redirect: [[SRD5:Attack Type#Spell]]
    37 bytes (5 words) - 12:06, 26 January 2020
  • |type=Feature |summary=After a successful attack, may move and make an extra attack.
    1,019 bytes (156 words) - 15:38, 25 August 2023
  • |type=Feature ...Action}} after moving toward target and making a successful {{srd5lc|Melee Attack}}.
    1 KB (191 words) - 15:22, 25 August 2023
  • |type=Feature |restriction=Foot-based melee attack such as Stomp or Hooves
    1 KB (222 words) - 16:38, 27 August 2023
  • |name=Sneak Attack |type=Feature
    1,011 bytes (151 words) - 09:37, 26 August 2023
  • |type=Feature ...given distance toward your target on the same {{srd5lc|Turn}} you make the attack.
    1 KB (202 words) - 11:11, 23 August 2023
  • |type=Feature |summary=Buff attack against {{srd5lc|Surprise}}s {{5epalc|Creature}}.
    822 bytes (117 words) - 13:12, 20 August 2023
  • |type=Feature ...|Creature}} takes damage in {{srd5lc|Bright Light}} and {{SRD5|Attack Roll|attack}}s and {{srd5lc|Ability Check}}s are nerfed.
    967 bytes (138 words) - 15:40, 27 August 2023
  • ...}. If the target is prone, the lion can make one ____<ref name="entry2" /> attack against it as a {{srd5lc|Bonus Action}}.
    1 KB (158 words) - 15:08, 25 August 2023
  • ...mary=This feat gives a special attack and/or modifies {{srd5lc|Opportunity Attack}}s with a list of weapons defined as ''polearms''. ...Damage_Type, 5e_Weapon.PBA=Bonus Attack, 5e_Weapon.PROA=Ranged Opportunity Attack, 5e_Weapon.Properties, Pages_Info.Sources
    2 KB (307 words) - 08:42, 4 June 2020
  • |type=Feature |summary=Doesn't provoke {{srd5lc|Opportunity Attack}}s while flying.
    718 bytes (97 words) - 08:10, 26 August 2023
  • ...move up to {{srd5lc|Half}}{{5ertrd}} its {{srd5lc|Speed}} and make a bite attack.
    752 bytes (114 words) - 15:24, 25 August 2023
  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any sword <!-- Note following type. ex. ammunition -->
    1 KB (239 words) - 13:41, 5 February 2020
  • |type=Feature |summary=Buff {{srd5lc|Melee Attack}}s if target is below its {{srd5lc|Hit Point Maximum}}.
    770 bytes (111 words) - 10:50, 23 August 2023
  • |type=Feature ...ry=Creature takes damage in {{srd5lc|Bright Light}} and {{SRD5|Attack Roll|attack}}s and {{srd5lc|Ability Check}}s are nerfed.
    1 KB (159 words) - 10:21, 26 August 2023
  • |type=Feature |summary=Buff attack and damage against creatures caught flat-footed.
    795 bytes (112 words) - 10:38, 23 August 2023
  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any axe <!-- Note following type. ex. ammunition -->
    2 KB (355 words) - 14:04, 4 February 2020
  • |type=Feature |summary=Buff attack if ally is nearby.
    826 bytes (118 words) - 11:17, 25 August 2023
  • |type=Feature |summary=Buff attack and damage against creatures caught flat-footed.
    857 bytes (121 words) - 10:33, 23 August 2023
  • |type=Feature |summary=Causes {{srd5lc|Fire}} damage if hit with a {{srd5lc|Melee Attack}}.
    847 bytes (122 words) - 14:05, 25 August 2023
  • |type=Dragon |damageimmunity= <!--damage type; fire, radiant-->
    2 KB (280 words) - 07:45, 14 March 2024
  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=ammunition <!-- Note following type. ex. ammunition -->
    1 KB (162 words) - 09:53, 18 December 2021
  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=ammunition <!-- Note following type. ex. ammunition -->
    1 KB (161 words) - 09:52, 18 December 2021
  • |type=Feature ...srd5lc|Melee Weapon}} {{SRD5|Attack Roll}}s it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
    821 bytes (118 words) - 15:45, 25 August 2023
  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=ammunition <!-- Note following type. ex. ammunition -->
    1 KB (163 words) - 10:48, 18 December 2021
  • ** {{SRD5|Attack|Attack}} * {{SRD5|Making an Attack|Making an Attack}}
    3 KB (429 words) - 11:09, 16 January 2023
  • |type=Feature |summary=In {{srd5lc|Bright Light}}, nerf {{srd5lc|Attack Roll}}s and {{SRD5|Perception}} {{srd5lc|Check}}s.
    832 bytes (118 words) - 10:01, 25 August 2023
  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any sword <!-- Note following type. ex. ammunition -->
    1 KB (207 words) - 15:08, 5 February 2020
  • |ritual= <!-- if ritual, type "ritual"--> ...row}}. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effect
    2 KB (236 words) - 08:46, 29 October 2022
  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any sword that deals slashing damage <!-- Note following type. ex. ammunition -->
    2 KB (279 words) - 11:00, 27 December 2021
  • |ritual= <!-- if ritual, type "ritual"--> ...row}}. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effect
    2 KB (244 words) - 06:29, 30 November 2023
  • ...nacing Attack}}, and {{iplink|Precision Attack}} now work with any type of attack roll. * {{iplink|Lunging Attack}} now lets you take the Dash action as a Bonus Action and adds the Superior
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  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any axe or sword <!-- Note following type. ex. ammunition -->
    1 KB (216 words) - 20:05, 14 December 2021
  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any axe or sword <!-- Note following type. ex. ammunition -->
    1 KB (216 words) - 20:06, 14 December 2021
  • |type=Wand <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
    1 KB (174 words) - 12:02, 27 December 2021
  • |type=Wand <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
    1 KB (175 words) - 12:03, 27 December 2021
  • |type=Wand <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
    1 KB (174 words) - 12:00, 27 December 2021
  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
    2 KB (214 words) - 11:07, 10 January 2024
  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...Movement|move}} up to {{srd5lc|Half}} its {{srd5lc|Speed}} and make a bite attack.
    2 KB (271 words) - 08:46, 28 December 2023
  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=ammunition <!-- Note following type. ex. ammunition -->
    1 KB (224 words) - 10:59, 18 December 2021
  • |ritual= <!-- if ritual, type "ritual"--> ...row}}. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effect
    2 KB (270 words) - 11:30, 3 October 2021
  • |type=Wondrous Item <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
    2 KB (332 words) - 08:46, 18 December 2021
  • |type=Potion <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
    1 KB (193 words) - 18:36, 18 December 2021
  • ...[SRD5:Ranger#Favored Enemy|Favored Enemy]] against a {{srd5lc|Monster Type|type of creature}} you do not already has as a favored enemy. ...t {{srd5lc|Round}} of any combat against your favored enemy, your {{srd5lc|Attack Roll}}s against any of them have {{srd5lc|Advantage}}.
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  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any sword <!-- Note following type. ex. ammunition -->
    2 KB (271 words) - 09:19, 18 December 2021
  • |name=Yuan-ti Malison Type 3 <!--Creature Name--> |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any sword <!-- Note following type. ex. ammunition -->
    1 KB (204 words) - 10:33, 27 December 2021
  • |type=Humanoid |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Bonus Action ...{{SRD5|DC}} 10 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} against this attack or die. If the target dies, the ____<ref name="owner" /> regains ____<ref n
    1 KB (201 words) - 14:19, 25 August 2023
  • |type=Wondrous Item <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
    2 KB (268 words) - 09:34, 7 December 2021
  • |typenote=Warhammer <!-- Note following type. ex. ammunition --> |addldamage= <!-- add'l damage and type -->
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  • |typenote=Mace <!-- Note following type. ex. ammunition --> |addldamage= <!-- add'l damage and type -->
    2 KB (345 words) - 09:26, 18 December 2021
  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any sword that deals slashing damage <!-- Note following type. ex. ammunition -->
    2 KB (282 words) - 10:35, 27 December 2021
  • |type=Armor <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=shield <!-- Note following type. ex. ammunition -->
    1 KB (218 words) - 09:21, 27 December 2021
  • |type=Fiend <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...Movement|move}} up to {{srd5lc|Half}} its {{srd5lc|Speed}} and make a bite attack.
    2 KB (257 words) - 19:24, 27 December 2023
  • |type=Wand <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
    1 KB (199 words) - 11:55, 27 December 2021
  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
    2 KB (290 words) - 11:01, 23 April 2024
  • |type=Undead <!--Dragon, Humanoid, Outsider, etc.--> |fdesc2={{SRD5trait}} The gloamwing doesn't provoke an {{srd5lc|Opportunity Attack}} when it flies out of an enemy's {{srd5lc|Reach}}.
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  • |type=Beast |fdesc1={{SRD5trait}} The clawfoot has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a {{srd5lc|Creature}} if at least one of the clawfoot's alli
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  • |typenote=Scimitar <!-- Note following type. ex. ammunition --> |addldamage= <!-- add'l damage and type -->
    2 KB (309 words) - 09:00, 26 December 2021
  • |type=Beast |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |name=Yuan-ti Malison Type 5 <!--Creature Name--> |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any <!-- Note following type. ex. ammunition -->
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  • |type=Celestial |damageimmunity={{bps}} <!--damage type; fire, radiant-->
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  • |type=Humanoid ...t}} While in sunlight, the kuo-toa has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |name=Yuan-ti Malison Type 1 <!--Creature Name--> |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Giant <!--Dragon, Humanoid, Outsider, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...one extra die of its damage when the bugbear hits with it (included in the attack).
    2 KB (352 words) - 11:13, 14 January 2024
  • |type=Ooze |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Aberration |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Giant |damageimmunity= <!--damage type; fire, radiant-->
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  • |typenote=Longbow <!-- Note following type. ex. ammunition --> |addldamage= <!-- add'l damage and type -->
    3 KB (437 words) - 18:30, 18 December 2021
  • |type=Undead |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |ritual= <!-- if ritual, type "ritual"--> ...{{SRD5|Attack Roll|attack}} and {{srd5lc|Damage Roll}}s of {{srd5lc|Melee Attack}}s using that weapon, and the weapon’s {{srd5lc|Damage Die}} becomes a d8
    2 KB (266 words) - 17:51, 28 October 2023
  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc1={{SRD5trait}} The Returned has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a {{srd5lc|Creature}} if at least one of the Returned's alli
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
    3 KB (367 words) - 11:06, 14 January 2024
  • |type=Giant |damageimmunity= <!--damage type; fire, radiant-->
    2 KB (201 words) - 20:36, 23 March 2024
  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Undead |fdesc2={{SRD5trait}} The gloamwing doesn't provoke an {{srd5lc|Opportunity Attack}} when it flies out of an enemy's {{srd5lc|Reach}}.
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc1={{SRD5trait}} The sahuagin has {{srd5lc|Advantage}} on melee {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that doesn't have all its {{srd5lc|
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
    2 KB (232 words) - 09:35, 30 March 2024
  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any sword <!-- Note following type. ex. ammunition -->
    2 KB (239 words) - 18:19, 16 December 2021
  • |type=Humanoid <!--Dragon, Humanoid, Outsider, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...ra 14 (4d6) damage to a {{srd5lc|Creature}} it hits with a {{srd5lc|Weapon Attack}} if that creature is with in 5 feet of an ally of the hobgoblin that isn't
    2 KB (328 words) - 09:24, 30 December 2023
  • |ritual= <!-- if ritual, type "ritual"--> ...l Attack}} causes {{One|Lightning}} damage and supresses {{One|Opportunity Attack}}s.
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Aberration |damageimmunity= <!--damage type; fire, radiant-->
    2 KB (286 words) - 21:05, 23 March 2024
  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
    2 KB (358 words) - 08:07, 26 February 2024
  • |name=Yuan-ti Malison Type 4 <!--Creature Name--> |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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  • |ritual= <!-- if ritual, type "ritual"--> ...tion can be used only to take the {{One|Action#Attack|Attack}} (one weapon attack only), {{One|Dash}}, {{One|Disengage}}, {{One|Hide}}, or {{One|Use an Objec
    2 KB (283 words) - 08:40, 21 November 2023
  • |type=Giant |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Monstrosity |fdesc2={{SRD5trait}} The hunter has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a {{srd5lc|Creature}} if at least one of the hunter’s alli
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  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any sword <!-- Note following type. ex. ammunition -->
    2 KB (244 words) - 18:27, 18 December 2021
  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...While in sunlight, the troglodyte has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...with a beak for a mouth. Surrounding the mouth are four tentacles used to attack and capture prey.
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Ring <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
    2 KB (251 words) - 10:58, 21 December 2021
  • |type=Beast ...nocked {{srd5lc|Prone}}. If the target is prone, the cat can make one bite attack against it as a {{srd5lc|Bonus Action}}.
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Fiend |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Celestial ...ocked {{srd5lc|Prone}}. If the target is prone, the lion can make one bite attack against it as a {{srd5lc|Bonus Action}}.
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  • |type=Wondrous Item <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...gnoll can take a bonus action to move up to half its speed and make a bite attack.
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  • |typenote=Dagger <!-- Note following type. ex. ammunition --> |addldamage=2d10 {{srd5lc|Poison}} <!-- add'l damage and type -->
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |fdesc1={{SRD5trait}} The sahuagin has {{srd5lc|Advantage}} on melee {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that doesn't have all its {{srd5lc|
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • * {{One|Damage Type}} * {{SRD5|Damage Type}}
    591 bytes (70 words) - 08:37, 21 November 2023
  • |type=Construct |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...it}} While in sunlight, the kobold has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any <!-- Note following type. ex. ammunition -->
    1 KB (163 words) - 10:58, 27 December 2021
  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity={{srd5lc|Fire}}, {{srd5lc|Poison}} <!--damage type; fire, radiant-->
    2 KB (329 words) - 08:59, 27 February 2024
  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Elemental ...trait}} A creature that touches the snake or hits it with a {{srd5lc|Melee Attack}} while within 5 feet of it takes 3 (1d6) {{srd5lc|Fire}} damage.
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  • |ritual= <!-- if ritual, type "ritual"--> ...|Attack}} during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
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  • |type=Humanoid ...While in sunlight, the troglodyte has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |type=Aberration <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |ritual= <!-- if ritual, type "ritual"--> ...} {{onelc|Weapon}} that can attack an enemy {{onelc|Creature}}. Additional attack may be made using a {{Onelc|Bonus Action}} on subsequent {{onelc|turn}}s.
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc1={{SRD5trait}} The kobold has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a target if at least one of the kobold’s allies is within
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |adesc1=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Humanoid |adesc1=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d8+3) {{srd5lc|Pierci
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • ...try:'' name or type of creature</ref> has {{srd5lc|Advantage}} on {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} it has {{srd5lc|Surprise}}d.
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  • |type=Aberration |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid ...srdgob">Trait matches that of [[SRD5:Goblin]].</ref> ''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one {{srd5lc|Target}}. ''Hit:'' 5 (1d6+2) {{sr
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  • |type=Dragon |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...srd5lc|Melee Weapon}} {{SRD5|Attack Roll}}s it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
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  • |type=Humanoid |adesc1=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Fiend <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc3={{SRD5trait}} The rakshasa's {{srd5lc|Weapon Attack}}s are magical.
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  • |type=Humanoid<!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity={{srd5lc|Poison}} <!--damage type; fire, radiant-->
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  • |type=Fey |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...ra 10 (3d6) damage to a {{srd5lc|Creature}} it hits with a {{srd5lc|Weapon Attack}} if that creature is with in 5 feet of an ally of the hobgoblin that isn't
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  • |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Feature, Action, Bonus Action, Reaction ...{{5epalc|Creature}} can generate electricity, releasing it as a defense or attack.
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...{{srd5lc|Prone}}. If the target is prone, the allosaurus can make one bite attack against it as a {{srd5lc|Bonus Action}}.
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  • |type=Aberration |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Dragon |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Elemental |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |damagevulnerabilities= <!--blank, or damage type-->
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  • |hitdie= <!--HD type (6, 8, 10)--> |feature6=Extra Attack
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  • |type=Humanoid ...ound of a combat..."</ref>, the kenku has {{srd5lc|Advantage}} on {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} it {{srd5lc|Surprise}}d.
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  • |type=Beast |feature1=Dive Attack
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  • |type=Beast |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid ...t}} While in sunlight, the kuo-toa has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Humanoid ...t}} While in sunlight, the kuo-toa has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Humanoid ...t}} While in sunlight, the kuo-toa has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Dragon |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |typenote=Maul <!-- Note following type. ex. ammunition --> |addldamage= <!-- add'l damage and type -->
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  • |type=Construct |action1=Puppet Attack
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  • |type=Fiend <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Monstrosity |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Dragon |fdesc1={{SRD5trait}} The dragonnel doesn’t provoke {{srd5lc|Opportunity Attack}}s when it flies out of an enemy’s {{srd5lc|Reach}}.
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  • |type=Dragon |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity |fdesc1={{SRD5trait}} The peryton doesn't provoke an {{srd5lc|Opportunity Attack}} when it flies out of an enemy's {{srd5lc|Reach}}.
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Monstrosity ...RD5trait}} The harpy has {{srd5lc|Advantage}} on {{srd5lc|Melee}} {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that doesn't have all its {{srd5lc|
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |fdesc1={{SRD5trait}} The sahuagin has {{srd5lc|Advantage}} on melee {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that doesn't have all its {{srd5lc|
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...tra 7 (2d6) damage to a {{srd5lc|Creature}} it hits with a {{srd5lc|Weapon Attack}} if that creature is within 5 feet of an ally of the sergeant that isn't {
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  • |type=Humanoid |adesc1=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Dragon |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Undead |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • ...nsed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="esais">Tail attack bonus corrected from +14 to +11 &mdash; {{Cite Pub|Errata Spelljammer Adven |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Plant |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Humanoid |fdesc2={{SRD5trait}} The kraul has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a creature if at least one of the kraul's allies is within 5
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  • |type=Monstrosity |feature1=Dive Attack
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |fdesc1={{SRD5trait}} The sahuagin has {{srd5lc|Advantage}} on melee {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that doesn't have all its {{srd5lc|
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc3={{SRD5trait}} The kobold has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a target if at least one of the kobold’s allies is within
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  • |type=Dragon |damageimmunity= <!--damage type; fire, radiant-->
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  • |ritual= <!-- if ritual, type "ritual"--> ...ng Throw}}s. Additionally, other creatures have {{srd5lc|Disadvantage}} on attack rolls against the target for the duration.
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |fdesc3={{SRD5trait}} The dragonfang has advantage on an attack roll against a {{srd5lc|Creature}} if at least one of the dragonfang's alli
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  • |type=Fiend ...Weapon}} {{srd5lc|Attack Roll}}s it makes during that {{srd5lc|Turn}}, but attack rolls against it have advantage until the start of its next turn.
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...move up to {{srd5lc|Half}}{{5ertrd}} its {{srd5lc|Speed}} and make a bite attack.
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  • |type=Monstrosity ...ocked {{srd5lc|Prone}}. If the target is prone, the lion can make one bite attack against it as a {{srd5lc|Bonus Action}}.
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Beast |fdesc2={{SRD5trait}} The guppy doesn’t provoke {{srd5lc|Opportunity Attack}}s when it flies out of an enemy’s {{srd5lc|Reach}}.
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  • |type=Monstrosity |fdesc1={{SRD5trait}} The peryton doesn't provoke an {{srd5lc|Opportunity Attack}} when it flies out of an enemy's {{srd5lc|Reach}}.
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  • |type=Humanoid |adesc1=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |ritual= <!-- if ritual, type "ritual"--> ...ion can be used only to take the {{SRD5|Action#Attack|Attack}} (one weapon attack only), {{SRD5|Dash}}, {{SRD5|Disengage}}, {{SRD5|Hide}}, or {{SRD5|Use an O
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  • |type=Humanoid |fdesc3={{SRD5trait}} The dragonsoul has advantage on an attack roll against a {{srd5lc|Creature}} if at least one of the dragonsoul's alli
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc1={{SRD5trait}} The hoplite has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a {{srd5lc|Creature}} if at least one of the hoplite's allie
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Dragon |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Fiend |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Humanoid |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc1={{SRD5trait}} The sahuagin has {{srd5lc|Advantage}} on melee {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that doesn't have all its {{srd5lc|
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  • |type=Undead |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |ritual= <!-- if ritual, type "ritual"--> ...ing Throw}}s. Additionally, other creatures have {{Onelc|Disadvantage}} on attack rolls against the target for the duration.
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  • |type=Humanoid ...tra 7 (2d6) damage to a {{srd5lc|Creature}} it hits with a {{srd5lc|Weapon Attack}} if that creature is within 5 feet of an ally of the koalinth that isn't {
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc3={{SRD5trait}} The kobold has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a target if at least one of the kobold’s allies is within
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  • |type=Humanoid |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Plant <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Monstrosity ...d5lc|Creature}} that touches the remorhaz or hits it with a {{srd5lc|Melee Attack}} while within 5 feet of it takes __ (_d6) {{srd5lc|Fire}} damage.
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  • |type=Humanoid |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Monstrosity ...st 20 feet straight toward a {{srd5lc|Target}} and then hits it with a ram attack on the same {{srd5lc|Turn}}, the target takes an extra 7 (2d6) bludgeoning
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  • |type=Humanoid |fdesc1={{SRD5trait}} The harengon has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a {{srd5lc|Creature}} if at least one of the harengon's alli
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc1={{SRD5trait}} The dragon doesn’t provoke {{srd5lc|Opportunity Attack}}s when it flies out of an enemy’s {{srd5lc|Reach}}.
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  • |type=Humanoid |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Humanoid |fdesc2={{SRD5trait}} The kraul has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a creature if at least one of the kraul's allies is within 5
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}:''
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Giant <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |summary=Offspring of an Ogre and another type of humanoid
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  • |type=Aberration <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Monstrosity ...ves at least 10 feet straight toward a target and then hits it with a gore attack on the same {{srd5lc|Turn}}, the target takes an extra 9 (2d8) {{srd5lc|Pie
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  • ...RD5:Find Familiar|familiar]], including {{srd5lc|Movement}} type, {{srd5lc|Attack}}s, and {{srd5lc|Resistance}}.<sup>(Unofficial Summation)</sup>
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |ritual= <!-- if ritual, type "ritual"--> ...hit, the target takes 4d6 {{srd5lc|Radiant}} damage, and the next {{srd5lc|Attack Roll}} made against this target before the end of your next {{srd5lc|Turn}}
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  • |type=Humanoid |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Undead |fdesc1={{SRD5trait}} The soldier has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a {{srd5lc|Creature}} if at least one of the soldier's allie
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  • ...ength}} {{srd5lc|Check}}s, Strength {{srd5lc|Saving Throw}}s, and {{srd5lc|Attack Roll}}s that use Strength. ...d {{5eStr}} {{srd5lc|Check}}s, {{srd5lc|Saving Throw|saves}}, and {{srd5lc|Attack Roll}}s
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Staff <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
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  • |type=Humanoid ...damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
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  • |type=Undead <!--Dragon, Humanoid, Outsider, etc.--> ...ait}} While in sunlight, the wight has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...or be knocked prone. If the target is prone, the felidar can make one claw attack against it as a bonus action.
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  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any sword <!-- Note following type. ex. ammunition -->
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  • |type=Celestial |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Fiend |adesc1=''{{SRD5|Melee Spell Attack}}''
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  • ...rity}} {{srd5lc|Check}}s, Dexterity {{srd5lc|Saving Throw}}s, and {{srd5lc|Attack Roll}}s that use Dexterity. ...d {{5eDex}} {{srd5lc|Check}}s, {{srd5lc|Saving Throw|saves}}, and {{srd5lc|Attack Roll}}s
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid<!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Ring <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
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  • |ritual= <!-- if ritual, type "ritual"--> ...|Attack}} during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
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  • |type=Monstrosity ...draconian has {{srd5lc|Advantage}} on {{SRD5|Melee Attack|melee}} {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that doesn’t have all its {{srd5l
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  • |type=Elemental |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc1={{SRD5trait}} The sahuagin has {{srd5lc|Advantage}} on melee {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that doesn't have all its {{srd5lc|
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  • |type=Beast |fdesc2={{SRD5trait}} The mollymawk doesn’t provoke {{srd5lc|Opportunity Attack}}s when it flies out of an enemy’s {{srd5lc|Reach}}.
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  • |type=Feature ...Amount of bonus fire damage.</ref> {{srd5lc|Fire}} damage (included in the attack).
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
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  • |type=Dragon |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Dragon |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Plant <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |damagevulnerabilities= <!--blank, or damage type-->
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  • |ritual= <!-- if ritual, type "ritual"--> ...the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. <!-- main spell desc -->
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Wondrous Item <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...ait}} While in sunlight, the derro has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Undead ...ait}} While in sunlight, the wight has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...ed {{srd5lc|Prone}}. If the target is prone, the felidar can make one claw attack against it as a {{srd5lc|Bonus Action}}.
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  • |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid ...amage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.
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  • |type=Humanoid |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Monstrosity |damageimmunity= <!--damage type; fire, radiant-->
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  • # '''Choose a {{5epa|Character Type|Character Type and Subtype}}.''' This replaces the ''Choose a {{SRD5|Race}}'' and ''Choose # '''Determine your character {{5epa|Size}} and hit die type.'''
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  • |ritual= <!-- if ritual, type "ritual"--> ...this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 {{srd5lc|Radiant}} damage to the target, which becomes v
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...ove}} up to {{srd5lc|Half}}{{5ertrd}} its {{srd5lc|Speed}} and make a bite attack.
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc2={{SRD5trait}} The warrior has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a {{srd5lc|Creature}} if at least one of the warrior's allie
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Elemental ...While the {{pub|MotM}} version lacks this, its {{iplink|Trident}} {{srd5lc|Attack}} does {{srd5lc|Force}} damage.</ref> The myrmidon's weapon attacks are mag
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  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any <!-- Note following type. ex. ammunition -->
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  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any <!-- Note following type. ex. ammunition -->
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  • |type=Fiend <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...ove}} up to {{srd5lc|Half}}{{5ertrd}} its {{srd5lc|Speed}} and make a bite attack.
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |ritual= <!-- if ritual, type "ritual"--> ...a hit, the target takes 4d6 {{Onelc|Radiant}} damage, and the next {{Onelc|Attack Roll}} made against this target before the end of your next {{Onelc|Turn}}
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Giant <!--Dragon, Humanoid, Outsider, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any <!-- Note following type. ex. ammunition -->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Aberration |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • ...r will have a number of {{5epa|Creature Trait}}s based on {{5epa|Character Type}} and {{5epa|Creature Subtype|subtype}}. * {{SRD5|Attack Roll|Attack roll}}s using a {{srd5lc|Weapon}} you are proficient with.
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Fiend |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Fey |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity |fdesc3={{SRD5trait}} The sea lion has advantage on an {{srd5lc|Attack Roll}} against a {{srd5lc|Creature}} if at least one of the sea lion's alli
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...ait}} While in sunlight, the derro has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Giant <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Ooze |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Feature |summary={{5epa|Creature}} can reduce damage from an attack against it, if it can see the attacker.
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  • |type=Aberration |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Fey |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Elemental |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any <!-- Note following type. ex. ammunition -->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Construct |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Beast <!--Dragon, Humanoid, Outsider, etc.--> ...t 20 feet straight toward a {{srd5lc|Target}} and then hits it with a gore attack on the same {{srd5lc|Turn}}, the target takes an extra 9 (2d8) {{srd5lc|Pie
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  • |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc1={{SRD5trait}} The dragon doesn’t provoke {{srd5lc|Opportunity Attack}}s when it flies out of an enemy’s {{srd5lc|Reach}}.
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  • |type=Weapon <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=any <!-- Note following type. ex. ammunition -->
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  • ...tion:''' Baroness Seklaz is patient and cunning. She orchestrated both the attack on the {{5ed|Lizardfolk}} and taking of the fortress. |type=Humanoid
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  • |type=Aberration |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Aberration |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |fdesc3={{SRD5trait}} The jackalwere has advantage on an {{srd5lc|Attack Roll}} against a {{srd5lc|Creature}} if at least one of the jackalwere's al
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Fey ...st 20 feet straight toward a target and then hits it with a {{iplink|Ram}} attack on the same {{srd5lc|Turn}}, the target takes an extra 5 (2d4) {{srd5lc|Blu
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |ritual= <!-- if ritual, type "ritual"--> ...the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. <!-- main spell desc -->
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Armor <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote=Shield <!-- Note following type. ex. ammunition -->
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Fey |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Plant <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Fey |adesc1=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...{srd5lc|Prone}}. If the target is prone, the deinonychus can make one bite attack against it as a {{srd5lc|Bonus Action}}.
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  • |type=Giant <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...sword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...rait}} While in sunlight, the drow has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Construct <!--Dragon, Humanoid, Outsider, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Construct <!--Dragon, Humanoid, Outsider, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Monstrosity |feature3=Surprise Attack
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  • |type=Humanoid ...sword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
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  • |type=Construct |fdesc2={{SRD5trait}} The sable has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a {{srd5lc|Creature}} if at least one of the sable's allies
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  • |type=Ring <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Fey |fdesc3={{SRD5trait}} The marionettist’s {{srd5lc|Weapon Attack}}s are magical.
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  • |type=Construct <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...feet straight toward a target and then hits it with an {{{iplink|Antlers}} attack on the same {{srd5lc|Turn}}, the target takes an extra 7 (2d6) {{srd5lc|Fir
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  • |type=Aberration <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Feature ...1: Proficiency Bonus.</ref> to its {{SRD5|AC}} against one {{srd5lc|Melee Attack}} that would hit it. To do so, the creature must see the attacker and be wi
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Ring <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Elemental |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc1={{SRD5trait}} The dragon doesn’t provoke {{srd5lc|Opportunity Attack}}s when it flies out of an enemy’s {{srd5lc|Reach}}.
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity={{srd5lc|Necrotic}}, {{srd5lc|Poison}} <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...ait}} While in sunlight, the derro has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
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  • |type=Monstrosity |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Spell Attack}}''
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  • |type=Aberration <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...: changed from "one creature" to "one target".</ref> ''{{SRD5|Melee Weapon Attack}}''
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  • |type=Potion <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
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  • |type=Monstrosity ...}s against it to have {{srd5lc|Disadvantage}}. If it is hit by an {{srd5lc|Attack}}, this trait is disrupted until the end of its next {{srd5lc|Turn}}. This
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  • |type=Dragon |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |adesc1=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |trait1desc=You have enmity with a certain {{SRD5|Monster Type|type}} of {{srd5lc|Creature}}. Choose one of the following types: {{srd5lc|Aberr You may gain enmity with an additional type every 5th level hereafter (8th, 13th, and 18th). You do not gain additional
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  • |type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc2={{SRD5trait}} The comet doesn’t provoke {{srd5lc|Opportunity Attack}}s when it flies out of an enemy’s {{srd5lc|Reach}}.
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...} While in sunlight, the choldrith has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on Wisdom ({{SRD5|Perception}}) checks that rely on sig
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |fdesc1={{SRD5trait}} The sahuagin has {{srd5lc|Advantage}} on melee {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that doesn't have all its {{srd5lc|
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  • |type=Humanoid |fdesc1={{SRD5trait}} The sahuagin has {{srd5lc|Advantage}} on melee {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that doesn't have all its {{srd5lc|
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Spell Attack|Melee}} or {{SRD5|Ranged Spell Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |fdesc1={{SRD5trait}} The sahuagin has {{srd5lc|Advantage}} on melee {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that doesn't have all its {{srd5lc|
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  • |type=Aberration |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...it}} While in sunlight, the dragon has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Aberration <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Aberration |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Ooze |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Aberration |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Fiend |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Elemental <!--Dragon, Humanoid, Outsider, etc.--> |fdesc2={{SRD5trait}} The zaratan's {{srd5lc|Weapon Attack}}s are magical.
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft., one target. ''Hit:'' 8 (1d8+4) {{srd5lc|Pierci
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack}}}''
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  • |type=Humanoid |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |damageimmunity= <!--damage type; fire, radiant-->
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  • ...ed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="bam.58">name, type, & alignment from &mdash; {{Cite Pub|Boo's Astral Menagerie|page=58}} Licen |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |name=Broom of Animated Attack |type=Construct
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  • |type=Humanoid |adesc1=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid |adesc1=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Aberration |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity |fdesc2={{SRD5trait}} The kruthik has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a {{srd5lc|Creature}} if at least one of the kruthik's allie
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  • |type=Dragon |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc1={{SRD5trait}} The dragon doesn’t provoke {{srd5lc|Opportunity Attack}}s when it flies out of an enemy’s {{srd5lc|Reach}}.
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  • |type=Aberration |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Aberration |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity |damagevulnerabilities= <!--blank, or damage type-->
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  • |type=Dragon <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Aberration |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Elemental |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Undead ...While in sunlight, the mind flayer has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Humanoid |adesc2=''{{SRD5|Melee Weapon Attack}}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Ring <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
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  • |type=Ring <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
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  • |ritual= <!-- if ritual, type "ritual"--> ...e to {{onelc|Creature}}s near it. The damage type depends on the elemental type &mdash; {{One|Bludgeoning}} (earth), {{One|Cold}} (water), {{One|Fire}} (fi
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Aberration |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Ring <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft. one target. ''Hit:'' 8 (1d8+4) {{srd5lc|Piercin
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Dragon |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Construct <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc3={{SRD5trait}} The steel predator's {{srd5lc|Weapon Attack}}s are magical.
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  • |type=Humanoid |fdesc1={{SRD5trait}} The sahuagin has {{srd5lc|Advantage}} on melee {{srd5lc|Attack Roll}}s against any {{srd5lc|Creature}} that doesn't have all its {{srd5lc|
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  • |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...t}} While in sunlight, the vampire has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Humanoid ...amage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.
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  • |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Construct |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Reaction |summary={{5epa|Creature}} can reduce damage from an attack against it, if it can see the attacker.
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Fey <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Aberration |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...t}} While in sunlight, the duergar has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} (Perception) checks that rely on sig
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Beast |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Fiend <!--Dragon, Humanoid, Outsider, etc.--> ...ts fork and one with its tail. It can use Hurl Flame in place of any melee attack.
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  • ...within 5 feet of you, whereas a '''{{anchor|ranged weapon}}''' is used to attack a target at a distance.|<ref name="srd">{{Cite Pub|SRD-OGL v5.1}}</ref>}} ...h which you lack proficiency, you do not add your proficiency bonus to the attack roll.|<ref name="srd">{{Cite Pub|SRD-OGL v5.1}}</ref>}}
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  • |type=Monstrosity |adesc2=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> ...rait}} While in sunlight, the drow has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check
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  • |type=Undead |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Beast |adesc2=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Construct |summary="Attack dog" construct in the shape of an animal <!-- 1-2 line unofficial, UNPLAGI
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  • |type=Elemental <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |fdesc1=A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) {{srd5lc|Fire}} damage.
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |adesc1=''{{SRD5|Melee Weapon Attack}}''
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  • |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |damageimmunity= <!--damage type; fire, radiant-->
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  • |type=Rod <!-- Weapon, Armor, Wondrous Item, Staff, Wand --> |typenote= <!-- Note following type. ex. ammunition -->
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