One:Conjure Volley

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DnD One Varied ʰ 
see Sources below



 Noncanon  

Conjure Volley[1] [2] (Spell)
Level: 5th-level spell
Class Tags: Primal
School: Conjuration
Casting Time: 1 action
Range:  150 feet
Components: V, S, M (one piece of ammunition or one thrown weapon)
Duration: Instantaneous
Scales: Fasle

You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.


Sources and Notes

  1. Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 226. Licensed: © Wizards of the Coast.
  2. Spell Group — Jeremy Crawford, et. al.. UA 2022 Expert Classes (Dungeons and Dragons One D&D) (2022-09-29). Wizards of the Coast.
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This is article is covered by varying licenses, rather than the Creative Commons Attribution Sharealike License. Please see the Sources section for individual sources and licenses.


UA 2023 Player's Handbook Playtest 6 Contrigubtions +