5e:Duelist NPC
Duelist (NPC) [1] | ||||||||||||
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Medium Humanoid (Any Race), Neutral | ||||||||||||
Armor Class: 14 (Leather Armor) | ||||||||||||
Hit Points: 49 (7d8+14) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Dex +5 | ||||||||||||
Skills: athletics +3, acrobatics +5, perception +2, intimidation +2 | ||||||||||||
Senses: passive perception 12 | ||||||||||||
Languages: any one language (usually Common) | ||||||||||||
Habitat: Urban | ||||||||||||
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesChallenge. The duelist may use his action to challenge an opponent that can see or hear him. The opponent must succeed in a Charisma saving throw, DC 15, or agree to dual with the duelist, one-on-one. This may be to first blood, surrender, or death. No other creature may willingly interfere with the duel. ActionsRapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage. ReactionsSuperior Parry. Once per round, when hit by a melee attack, the duelist may use his reaction to add +5 to the dulest's AC; if this total exceeds the to-hit roll, the attack misses. |
Duelist
A duelist can be either a professional assassin who picks duels as a legal way to kill his target. Or a duelist could be just a braggadocio who likes to pick fights for fun (if it is a true test of his skill, all the better).
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