5e:Asher
Asher [1] | ||||||||||||
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Medium Undead , Neutral Evil | ||||||||||||
Armor Class: 14 (natural armor) | ||||||||||||
Hit Points: 58 (10d8+20) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Dex +6, Wis +3 | ||||||||||||
Skills: Stealth +6 | ||||||||||||
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Damage Immunity: acid, fire, necrotic, poison | ||||||||||||
Condition Immune: charmed, exhaustion, frightened, grappled, paralyzed, poisoned | ||||||||||||
Senses: darkvision 60 ft., passive perception 10 | ||||||||||||
Languages: the languages it knew in life | ||||||||||||
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesAmorphous. The undead can move through a space as narrow as 1 inch wide without squeezing. The curse lasts until removed by the remove curse or greater restoration spell cast using a 7th level spell slot or higher. If reduced to 0 hit points, the cursed creature dies, and its body turns to ash. Each day, at nightfall for one week, there is a 5 percent chance (1 on a d20) that the target that has died will return as an undead Asher. Fiends are immune to The Slow Burn. ActionsMultiattack. The undead may make two attacks with its claws. The asher is immune to any damage until it reassembles at the start of its next turn. While in cloud form it may fly 20 feet and/or hover. The cloud heavily obscures creatures and objects in the cloud and on the far side of the cloud. |
An asher is an undead creature made from the loosely-packed ashes of a cremated corpse or a creature that died while under the curse of The Slow Burn. It is ash, magically held together, and takes the rough form of a humanoid. It may disassemble itself to squeeze through Tiny spaces or to make a special attack. Because it is composed of ash, physical weapons, fire and acid have little to no effect on it.
When in humanoid form it appears as a burnt corpse, with the edges of the ash glowing slightly as if it were embers. This glow can increase or decrease at the asher's desire.
Hard to Destroy
To completely destroy an asher, it must first be reduced to 0 hit points. Its ashes must be gathered. A remove curse spell must be cast on the ashes each day at sundown for a week. Only then will the asher be completely destroyed. Otherwise, it will rise, restored to full hit points, in 1-4 weeks.
Hatred
An asher exists only to spread the curse. Since it is hard to destroy, it attacks relentlessly. However, it is far from mindless, using intelligence, stealth, and the environment to maximize its choices. It never makes deals with living creatures unless, as part of the deal, it may curse the living creature with The Slow Burn. An asher never makes deals with fiends.
Scarring
The Slow Burn causes burn scars that are not removed by magic short of a wish spell. However, illusion magic may hide the scars. If the creature changes shape (shapechange, polymorph, wild shape, etc.) the scars follow to the new form.
Sources and Notes
- user:Rlyehable. Created:2021-07-19. Licensed: CC-BY-SA. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
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Monster data +
Asher (Sort Text: Asher 5e, Size: Medium, Type: Undead, Alignment: Neutral Evil, HP: 58, CR: 7, Features: Amorphous • The Slow Burn • Turn Resistance • Hard to Destroy • Multiattack • Claws • Burning Ash Cloud, Has Lair: No, NPC: No, Canon: No, Pointer: No, UA: No, User: Yes, Sources: Rlyehable)
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