5e:Giant Scorpion Exoskeleton

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Giant Scorpion Exoskeleton [1]
Large Undead  (Skeletons, Scorpions), Neutral Evil
Armor Class: 15
Hit Points: 15 (7d10+14)
Speed: 40 ft.
Str Dex Con Int Wis Cha
15 (+2) 13 (+1) 15 (+2) 1 (-5) 8 (-1) 3 (-4)
Damage Vulnerability: bludgeoning
Damage Immunity: poison
Condition Immune: exhaustion, poisoned
Senses: blindsight 60 ft., darkvision 60 ft., passive perception 9
Languages:
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Actions

Multiattack. The undead scorpion makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.


The animated exoskeleton of a giant scorpion, these undead are mindless weapons. Since they cannot understand language, they cannot be commanded and are often dangerous to their creator. Once created, they wreck havoc in an area instinctively trying to destroy any living thing they encounter.

It is difficult to distinguish this animated exoskeleton from a living giant scorpion. Often its nature is not discovered until the exoskeleton is broken through and its hollow interior is revealed. [1]

Sources

  1. user:Rlyehable. Created: 2021-03-31. Licensed: CC-BY-SA. Jump up to: 1.0 1.1

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