5e:Giant Scorpion Exoskeleton
Giant Scorpion Exoskeleton [1] | ||||||||||||
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Large Undead (Skeletons, Scorpions), Neutral Evil | ||||||||||||
Armor Class: 15 | ||||||||||||
Hit Points: 15 (7d10+14) | ||||||||||||
Speed: 40 ft. | ||||||||||||
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Damage Vulnerability: bludgeoning | ||||||||||||
Damage Immunity: poison | ||||||||||||
Condition Immune: exhaustion, poisoned | ||||||||||||
Senses: blindsight 60 ft., darkvision 60 ft., passive perception 9 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsMultiattack. The undead scorpion makes three attacks: two with its claws and one with its sting. |
The animated exoskeleton of a giant scorpion, these undead are mindless weapons. Since they cannot understand language, they cannot be commanded and are often dangerous to their creator. Once created, they wreck havoc in an area instinctively trying to destroy any living thing they encounter.
It is difficult to distinguish this animated exoskeleton from a living giant scorpion. Often its nature is not discovered until the exoskeleton is broken through and its hollow interior is revealed. [1]
Sources
- user:Rlyehable. Created: 2021-03-31. Licensed: CC-BY-SA. ↑ Jump up to: 1.0 1.1
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