5e24:Klarg

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< Fey
Klarg exists in other D&D editions see:

Klarg (disambiguation).

Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2021-03-17
Status: Completed


Klarg [1]
Huge Fey (Klargs), Typically Chaotic Neutral
AC: 16Initiative: +3 (13)
HP: 92 (8d12+40)
Speed: 35 ft.
Mod Save Mod Save
Str 20 +5 +5 Int 12 +1 +1
Dex 16 +3 +3 Wis 12 +1 +1
Con 20 +5 +5 Cha 12 +1 +1
Skills: Deception +5, Perception +7, Stealth +6, Survival +4
Resistances: Acid, Fire, Cold, Necrotic
Immunities: Charmed, Frightened, Petrified
Senses: Darkvision 60 ft., Tremorsense 90 ft., Passive Perception 14
Languages: Sylvan
CR: 7 (XP 2,900; PB +3)

Traits

False Appearance. While the klarg is Prone and remains motionless, it is indistinguishable from a hillock. It has Advantage on Stealth checks to Hide when it goes prone outside of combat.

Regeneration. The klarg regains 10 hit points at the start of its Turn. If the klarg takes Cold or Necrotic Damage, the trait doesn't function at the start of its next turn. The klarg only dies if it starts its turn with 0 hitpoints and doesn't regenerate. 

Actions

Multiattack. The klarg makes three attacks: one with its bite and two with its claws.

Bite. Melee Attack Roll: +8 to hit, reach 10 ft. Hit: 14 (2d8+5) Piercing Damage, and if the Target is Medium or smaller, it must attempt a DC 15 Dexterity Saving Throw or be Grappled. While the creature is grappled, it is also Restrained. Bite attacks by the klarg against creatures grappled by it automatically succeed.

Claw. Melee Attack Roll: +8 to hit, reach 10 ft. Hit: 14 (2d8+5) Slashing Damage. 

Bonus Actions

Chew. The klarg causes 14 (2d8+5) Piercing damage against a target grappled by its Bite attack. 

Reactions

Spring Up from Pron. Trigger: A creature moves within 10 feet of the klarg while it is prone. Response: It may stand up immediately with no movement cost. This grants it Surprise if not in Combat.

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Additional Properties

Familiar:
Habitat: Forest, Hill, Planar, Swamp
Mount: False
Movement Type: n/a
Plane: Feywild


Lore

A klarg is a huge semi-bipedal fey creature, often using its arms to assist in its movement (similar to an ape). It has the appearance of dark soil, and rocks, and appears to have grass, moss, vines, and/or shrubs on its back (although all of this is just natural camouflage).

Klarg are intelligent, but their main motivation is hunger. They are cunning and will stalk prey or lie in wait for them if they are close.

Found in Adventures

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Sources

  1. user:Rlyehable. Created:2021-03-17 (updated for 5e 2024 2025-09-05). Licensed: CC-BY-SA.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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