5e:Kuo-toa Race

From Rlyehwiki
Revision as of 21:26, 19 May 2020 by Rlyehable (talk | contribs) (wip)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Work in Progress
Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2020-05-19
Status: 1st Draft


Kuo-toa

Kuo-toa are degenerate fishlike humanoids [that] dwell in madness and everlasting night. Kuo-toa can no longer abide daylight...Mind flayers captured kuo-toa by the thousands and forced them into bondage... By the time the mind flayers abandoned them, the prolonged psychic subjugation endured by the kuo-toa had driven them mad.
Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 198.


Piscine

Kuo-toa are humanoids with fish-like features. They are covered with light silvery-bluish-purple scales. They have large eyes on each side of their head. Their mouth is filled with sharp teeth. They have one or more dorsal fin(s) on the back of their head and running down their neck. Their fingers and toes are webbed.

Height & Weight
Species Base Height Height Mod Base Weight Weight Mod Average
Kuo-toa baseHeight +hightMod baseWeight lbs. x (weightMod) lbs. optWvg

Insane

Kuo-toa have a tragic history of being oppressed. First driven underground by humans, then enslaved by mind flayers, and oppressed by drow. Is it any wonder the whole species is insane?

Crazy, Weak and Exploitable

Most civilizations of the Underdark view the kuo-toa as an exploitable resource. They are considered weak of body and mind. They are viewed as "easy pickings" for Drow, Duergar, Svirfneblin, and other denziens that desire slaves.

Most civilizations of the surface world view them as evil and crazy. They shun them if they have contact with them at all.

Bullywugs view them as rivals when their territories cross.

Sahuagin treat them as a degenerate prey species. The kuo-toa remind the sahuagin of what they may devolve into if they allow weakness to enter their ranks.

Underdark Lakes and Shores Dwellers

Kuo-toa typically inhabit natural cave formations in or near the underground lakes of the underdark. Occasionally they will excavate to enlarge a cave, but fear to displease Blibdoolpoolp, the Sea Mother, who obviously guided them to and gifted them the cave.

Some kuo-toa reside in underwater forests or lands near underground rivers. And yet others have made their way out from the underdark into the deep oceans.

Adventuring Kuo-toa

There are many reasons to have become an adventurer:

You may have been separated from your squad during a raid and failed to find your way home.

You may have been sent by your archpriest to scout the surface world. And you have not scouted all of it and hate to give an incomplete report.

You may have been given a vision and sent on a quest by Blibdoolpoolp or other deity.

Or you may have just hated your life and left your home to seek your fate.

Kuo-toa Names

Male Names: Female Names: Family Names:

Kuo-toa Traits

name missing  

Creature Type. Humanoid
Ability Score Increase. Strength +1, Constitution +1 Intelligence +1
Size. Your size is Medium.
Speed. Your base speed is 30 ft. feet. swim 30 ft. 
Darkvision. Generations in the underdark has given the Kuo-toa superior darkvision. You can see in dim light within 120 ft. feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amphibious Nature. You can breathe air and water. Swim speed equals walk speed.
Otherworldly Percepetion. You can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. You can pinpoint such a creature that is moving with a successful Perception check.
Slippery. While not wearing armor, you have advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity. While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Martial Training. You are proficient with spears, Mancatchers, nets, and shields.
Madness. You have indefinite madness. You can work with your DM to define this madness or roll randomly for it. If this madness is cured (such as by a greater restoration spell), you will likely develop a new indifinite madness within a year.
Languages. You can speak, read, and write You know Common and Undercommon[[Category:5e {{{name}}}s]]




Template:5e Races Breadcrumb

Rlyehable Contrigubtions +

197 articles
Adult Vicious Drake, Adult Yellow Dragon, Ancient Vicious Drake, Ancient Yellow Dragon, Aranea, Artifice Assistant, Asher, Atlatl, Azure Fungus, Bal-Oon, Belt of Wrestling, Bladesinger Archmage NPC, Bola, Brigandine, Cat-o'-Nine-Tails, Centipede, Cold Iron, Conjure Creature, Conjure Minor Creature, Copper Hawk, Dazzled, Dragon Hatchling, Dragonbone Ingester, Dread Centipede, Dread Centipede Spore Servant, Duelist NPC, Duskken, Eldritch Knight Veteran NPC, Elemental Weird, Enemy Knowledge, Enkki, Enkki Common, Enkki Sorcerer, Enkki/Alternate Wild Magic Surge Table, Epperi, Exotic Weapon, Fae Badger, Fae Beast, Fae Beast Template, Fae Owl, Fae Panther, Fae Rat, Fearmonger, Fey Troll, Fey Unicorn, Flying Monkey, Foloi Centaur, Ghost Scavver, Giant Ant Soldier, Giant Scorpion Exoskeleton, Giff Race UC, Githyanki Astral Cavalry, Githyanki Sarth, Gnoll Race, Gnolloch, Gnolloch Bandit NPC, Goblin Weird, Hadozee Shipmage, Harpoon, High Elf Guard NPC, High Elf Lineage, Infiltrator, Jade Assassin Vine, Kasa, Kiss of Vanti, Klarg, Kobold Dragon-Blessed, Kopru, Ktip, Kuo-toa Race, Lizardfolk Liberator, Longshanks, Longspear, Lythari Lineage, Mammoth Spider, Mass Mage Armor, Medium Swarm of Psycadas, Mist Walker, Monkey Common, Mubrai, Mystic Geometrist, Night Domain, Nightstalker, Nightstalker/Artificer, Nightstalker/Barbarian, Nightstalker/Bard, Nightstalker/Cleric, Nightstalker/Druid, Nightstalker/Fighter, Nightstalker/Monk, Nightstalker/Paladin, Nightstalker/Ranger, Nightstalker/Rogue, Nightstalker/Sorcerer, Nightstalker/Warlock, Nightstalker/Wizard, Ongar Teuth, Pale Slaad, Phanaton Common, Phanaton Race, Phanaton Warrior, Phoenix Ash, Phoenix Ash/Ability Score, Phoenix Ash/Character Advancement, Phoenix Ash/Character Creation, Phoenix Ash/Character Type, Phoenix Ash/Creature, Phoenix Ash/Creature Subtype, Phoenix Ash/Creature Trait, Phoenix Ash/Creature Trait/Chameleon Camouflage, Phoenix Ash/Creature Trait/Diminished Sense, Phoenix Ash/Creature Trait/Manipulative Appendage, Phoenix Ash/Creature Trait/Mobility, Phoenix Ash/Creature Trait/Musk Spray, Phoenix Ash/Creature Trait/Power of Speech, Phoenix Ash/Creature/List, Phoenix Ash/Day, Phoenix Ash/Kanid, Phoenix Ash/Proficiency, Phoenix Ash/Quim, Phoenix Ash/Size, Phoenix Ash/SRD5 Adaptation, Phoenix Ash/Trait, Phoenix Ash/Weapon, Phoenix Ash/Woolf, Phoneix Ash/Creature Trait/Natural Armor, Pivot, Pixil Swarm, Psycada, Rabbit, Racial Weapon, Rakasta, Rlyehable/Sandbox/4, Rlyehable/Sandbox/5, Rlyehable/Sandbox/6, Rlyehable/Sandbox/7, Rlyehable/Sandbox/Rage Caster, Rlyehable/Sandbox/Weft, Rlyehable/Sandbox/Weft/Rules Changes, Rock Gnome Alt, Sanbru Dusken Assassin NPC, Sand Dwarf, Sand Slip, Sand Spill, Sandbru, Scout Construct, Sea Monkey, Shadow, Shadow Spell, Shock, Shocked, Shuriken, Skeleton Template, Skitter, Skitter Swarm, Small Swarm of Psycadas, Snowman, Spectre Magi, Stone Stalker, Summoner, Swarm of Bones, Swarm of Tritails, T'killi, T'killi Elves, Thri-kreen Exoskeleton, Travel Domain, Tritail, Triton Shorespeaker, Troll Skeleton, Troll Zombie, Ursoi Rat, Venerable Dragon, Vesper Shadeson, Vicious Drake, Vicious Drake Wyrmling, Warforged Veteran, Warrior Martial Archetype, Wasp, Way of the Divine Path, White Rabbit, White Rabbit/NPCs/Pappa Poe, Wild Magic Sorcerer NPC, Wyldfolk, Wyldfolk Badger, Wyldfolk Lineage, Wyldfolk Owl, Wyldfolk Panther, Wyldfolk Poisonous Snake, Wyldfolk Rat, Wyldfolk Template, Xvart Verminster, Yellow Dragon, Yellow Dragon Wyrmling, Yellow Dragonborn, Young Vicious Drake, Young Yellow Dragon, Zombie Template