5e:Triton Shorespeaker: Difference between revisions

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|fdesc4=The triton can cast select spells as {{srd5lc|Ritual}}s. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 15). It can cast the following {{srd5lc|Spell}}s, requiring no {{srd5lc|Material Component}}s, each taking 10 minutes to cast:
|fdesc4=The triton can cast select spells as {{srd5lc|Ritual}}s. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 15). It can cast the following {{srd5lc|Spell}}s, requiring no {{srd5lc|Material Component}}s, each taking 10 minutes to cast:
:1/day each: {{5e Spell Line|Comprehend Languages, Message, Sending, Teleportation Circle, Tongues, Zone of Truth}}
: {{5e Spell Line|Comprehend Languages, Message, Sending, Teleportation Circle, Tongues, Zone of Truth}}


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{{refstart}}Shorespeakers are ambassadors sent from {{5ep|Triton}} society to the governments on land. They are never without their trident, as it is their badge of office. They use their ritual casting to communicate with home or to facilitate communication.{{refend|<ref name="rly.2022-04-30" />}}
{{refstart}}Shorespeakers are ambassadors sent from {{5ep|Triton}} society to the governments on land. They are never without their trident, as it is their badge of office. They use their ritual casting to communicate with home or to facilitate communication.
 
As an ambassador, the shorespeaker never resorts to violence unless they are attacked, and then only to facilitate escape.{{refend|<ref name="rly.2022-04-30" />}}


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Latest revision as of 07:31, 30 April 2022

Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2022-04-30
Status:


Triton Shorespeaker [1]
Medium Humanoid  (Tritons), Neutral Good
Armor Class: 13
Hit Points: 55 (10d8+20)
Speed: 30 ft., swim 30 ft.
Str Dex Con Int Wis Cha
12 (+1) 16 (+3) 14 (+2) 16 (+3) 20 (+5) 18 (+4)
Skills: Nature +4, Perception +4, Stealth +5
Damage Resistances: cold
Senses: darkvision 60 ft., passive perception 14
Languages: Common, Primordial
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Amphibion. [2] The triton can breathe air and water.

Emmissary of the Sea. The triton can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot understand them in return.

Innate Spellcasting. The triton's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

1/day each: fog cloud, gust of wind, wall of water

Ritual Caster. The triton can cast select spells as rituals. Its spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring no material components, each taking 10 minutes to cast:

comprehend languages, message, sending, teleportation circle, tongues, zone of truth

Actions

Multiattack. The triton makes two melee attacks.

Triton. Melee or Ranged Weapon Attack: +4 to hit (+6 to hit if thrown), reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used two-handed to make a melee attack.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:6 (1d6+3) piercing damage.

Shorespeakers are ambassadors sent from Triton society to the governments on land. They are never without their trident, as it is their badge of office. They use their ritual casting to communicate with home or to facilitate communication.

As an ambassador, the shorespeaker never resorts to violence unless they are attacked, and then only to facilitate escape. [1]

Sources and Notes

  1. user:Rlyehable Created:2022-04-30. Licensed: CC-BY-SA 1.0 1.1
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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