5e:Hadozee Shipmage
Hadozee Shipmage [1] | ||||||||||||
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Medium Humanoid (Hadozees, Wizards), Any Alignment | ||||||||||||
Armor Class: 15 (with mage armor, 12 without) | ||||||||||||
Hit Points: 46 (9d6+18) | ||||||||||||
Speed: 30 ft., climb 30 ft., see Glide | ||||||||||||
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Saving Throws: Int +5, Wis +4 | ||||||||||||
Skills: Arcana +5, Insight +4, Investigation +5 | ||||||||||||
Senses: passive perception 12 | ||||||||||||
Languages: Common, Hadozee | ||||||||||||
Habitat: Forest, Wildspace | ||||||||||||
Plane: Astral Plane | ||||||||||||
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesGlide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
ActionsDagger. Melee Weapon Attack or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range (20/60), one target. Hit: 4 (1d4+2) piercing damage. ReactionsSafe Descent. [2] When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall’s damage to 0, provided it isn’t wearing heavy armor. |
Rare hadozee wizards often serve on Spelljammer ships, often as the spelljammer navigator.
Sources and Notes
- user:Rlyehable. Created: 2024-03-26. Licensed: CC-BY-SA. ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑
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