5e:Fey Unicorn
Fey Unicorn [1] | ||||||||||||
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Large Fey (Unicorns), Chaotic Good | ||||||||||||
Armor Class: 13 | ||||||||||||
Hit Points: 61 (8d10+16) | ||||||||||||
Speed: 40 ft. | ||||||||||||
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Saving Throws: Wis | ||||||||||||
Skills: Insight +7, Perception +7, Stealth +5 | ||||||||||||
Damage Immunity: poison | ||||||||||||
Condition Immune: charmed, paralyzed, poisoned | ||||||||||||
Senses: truesight 60 ft., passive perception 17 | ||||||||||||
Languages: Elvish, Sylvan, telepathy 60 ft. | ||||||||||||
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesCharge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects. ActionsMultiattack. The unicorn makes two attacks: one with its hooves and one with its horn. Bonus ActionsFey Step. As a bonus action, the unicorn teleports itself and one willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to an unoccupied space within 30 feet of it that the unicorn can see. |
Neigh immortal, unicorns that stay too long in the Feywild are transformed by it. Fey unicorns are such or descended from such. They are no longer celestial, but have become fey. Their personalities are (in general) much more subject to whims. Subject to wanderlust, they forsake the idea of a lair and roam the wilds.
They will tolerate creatures that are friendly with them. But rarely fully trust anyone.
Fey unicorns are usually solitary. They will pair with a mate for just long enough to raise a colt or foal to the age of 1, and then go their separate ways.
Sources and Notes
- user:Rlyehable. Created: 2021-09-21. Licensed: CC-BY-SA. It is modified from the unicorn from the SRD-OGL v5.1. ↑
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