5e:Lizardfolk Liberator: Difference between revisions
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|name=Lizardfolk Liberator <!--Creature Name--> | |name=Lizardfolk Liberator <!--Creature Name--> | ||
|sorttext= <!--usually blank. text to sort by--> | |sorttext= <!--usually blank. text to sort by--> | ||
|refs=<ref name="rly2019-07-21">[[user:Rlyehable]]. Created: 2019-07-21. Licensed: [[CC-BY-SA]].</ref> | |||
|size=Medium <!--Medium, Large, etc.--> | |size=Medium <!--Medium, Large, etc.--> | ||
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
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{{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack. | {{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack. | ||
}} | }} | ||
The oppression of a {{5ep|Lizardfolk King/Queen|King or Queen}} will often lead a village of {{srd5lc|Lizardfolk}} to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator. | {{refstart}}The oppression of a {{5ep|Lizardfolk King/Queen|King or Queen}} will often lead a village of {{srd5lc|Lizardfolk}} to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator.{{refend|<ref name="rly2019-07-21">}} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | |||
{{5e Footer|Monster}} | {{5e Footer|Monster}} | ||
{{5e Monster Data}} | {{5e Monster Data}} |
Revision as of 12:54, 23 July 2021
Lizardfolk Liberator [1] | ||||||||||||
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Medium Humanoid (Lizardfolk), Neutral | ||||||||||||
Armor Class: 16 (natural armor) | ||||||||||||
Hit Points: 105 (14d8+42) | ||||||||||||
Speed: 30 ft., swim 30 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Con +7, Wis +5 | ||||||||||||
Skills: Persuasion +6, Stealth +5, Survival +5 | ||||||||||||
Condition Immune: frightened | ||||||||||||
Senses: darkvision 60 ft., passive perception 15 | ||||||||||||
Languages: Draconic | ||||||||||||
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesHold Breath. The lizardfolk can hold its breath for 15 minutes. ActionsMultiattack. The lizardfolk makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear. |
The oppression of a King or Queen will often lead a village of lizardfolk to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator. <ref name="rly2019-07-21">
Sources and Notes
- user:Rlyehable. Created: 2019-07-21. Licensed: CC-BY-SA. ↑
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Monster data +
Lizardfolk Liberator (Sort Text: Lizardfolk Liberator 5e, Size: Medium, Type: Humanoid, Subtypes: Lizardfolk, Alignment: Neutral, HP: 105, Movement Type: Walk • Swim, CR: 5, Features: Hold Breath • Inspiring Presence • Multiattack • Bite • Claws • Inspiring Speech • Spear, Has Lair: No, NPC: No, Canon: No, Pointer: No, UA: No, User: Yes, Sources: Rlyehable)
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