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Revision as of 05:26, 16 March 2021

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User Creation
Source: Rlyehable
Date Created: 2019-12-13
Status: 1st Draft


Wyldfolk
from Wellcome Images[1]
CC-BY

Wyldfolk are fey in the shape of anthropoid beasts. They reside in the Feywild. As a wyldfolk, you can speak, use tools. A good number of wyldfolk choose to wear (some) clothing, as may you.

Wildfolk  

Creature Type. Fey
Ability Score Increase. Increase one ability score by 2 and another one by 1, or increase three different ability scores by 1.
Age. Most wildfolk mature by the age of 10 years, and can live into the low 200's.
Size. Your size is Medium or Small.
Speed. Your base or more speed is 25 feet.
Beast Inheritance. Pick a beast of challenge rating 1 or less, that is Large size or smaller. You gain any movement, senses, skills, and features of the beast.
If your beast size is Tiny your size is Small; if Large your size is Medium.
Your minimum walking speed is 25.
Bestal Attack. If the beast from your Beast Inheritance has one or more attack actions, your unarmed strike gains the same damage type(s) and does a minimum of 1d4 damage.
Natural Armor. If the beast from your Beast Inheritance has a Natural Armor bonus to AC, you gain the same bonus to AC if you are not wearing armor. [2] (Remember to subtract any Dex bonus when calculating the natural armor bonus of the stock beast)
Languages. You can speak, read, and write Common and 1 other language of your choice.

Sources and Notes

  1. Wellcome Collection gallery (2018-03-22): https://wellcomecollection.org/works/svjgqpvg CC-BY-4.0
  2. Rule Tip: AC Calculations Don't Stack. When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example, if you have the loxodon's Natural Armor trait and the monk's Unarmored Defense feature, you don't mix them together. Instead, you choose which one determines your AC. - James Wyatt, et. al.. Guildmasters' Guide to Ravnica (5e) (2018-11-20). Wizards of the Coast. ISBN 978-0786966592. p. 18..

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